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design

Article in Developers

Teaming up to tackle the UX divide with InVision for Jira

An inspiring user experience is built on great product, which requires both quality code and a dynamic, intuitive design. While these two aspects of product development have traditionally been treated as separate parts of a linear process, the modern era of software development requires more collaboration, iteration, and innovation than ever before. That’s why we […]

Article in Archives

Design Guidelines 2.1 – Our design direction

The Atlassian Design Guidelines (ADG) has released version 1.5, 2.0 in the last few months. We were very busy working on these milestones that we didn’t announce them until now. Today we released version 2.1. Releasing 2.0 and 2.1 was a big step forward for the design team and the design culture at Atlassian. The guidelines we have released […]

Article in Developers

Design: a great bit of simplification

One of the focus areas for the Sourcetree team is how we can take something relatively complex—the command line clients for Git and Mercurial—and present it in a GUI that provides all the flexibility an expert would require but doesn’t intimidate those new to DVCS and its tools. I recently joined the team, having spent […]

Article in Developers

Bridging the gap between content and design with wireframes

We all know that the success of any project hangs on having the right teams and processes in place. But sometimes, this can feel like an unreachable goal when it comes to the day-to-day of project management. However, establishing common techniques for communicating and transitioning assets can smooth out this process and create a better experience for everyone involved. One of these techniques centers around creating wireframes, or rough visualizations of a concept or user interface.

Article in Jira

Inside Atlassian: designing software with the customer at heart

I decided to sit down with different Jira designers to learn how they reimagined Jira as Jira Software, Jira Core, and Jira Service desk from a design perspective. The stories were endless, but three things kept popping up in each designer’s story: design spikes, live data prototyping, and a stellar feedback collector.

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